Post by Fonseca (Admin) on Jun 9, 2020 20:40:58 GMT
CLUB MANAGER (EsMs) PBEM.... ESMS Soccer Management Rules.
New Season 1 Rules
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All e-mails to me as League Commissioner should be addressed to footballsupremacy15@gmail.com
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League Administration.
CLUB MANAGER Pbem... is our new ESMS game, the game is run by footy fans for footy fans, a fan of ESMS games and Soccer games having played several good ESMS games like TDE, FFO etc.. We have decided to set-up a new game, at the request of an interested sports company.
Any managers playing the game will accept that decision on all matters relating to the leagues are made by myself in discussions with other Admins and will be upheld.
Only in extremely exceptional circumstances will a match be replayed once the report has been sent to the 2 managers.
If for any reason decisions are needed not met by these games rules, I hold the right to make these decisions or I may confer with league managers, these rules may be changed or amended at any time.
Main Members:-
Club Manager Chairman/Administrator, Admin for Division One & Two: Mikey
Club Administrator/Admin Division Three, European Super Cup & Scouting: Chelseablues
TFM Administrator U19s League: Vacant
Miscellaneous: Paulo Fonseca
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League Structure.
Club Manager Pbem Management game... is based around a 2 Main European Leagues.......
The Division One consists of 10 European clubs with clubs playing each other home and away for a 18 match league season.
The top six clubs will qualify for the European Super Cup and the bottom three clubs relegated to Division Two.
The Division Two consists of 12 European clubs with clubs playing each other home and away for a 22 match league season.
The top three clubs are promoted to the Division One and the bottom two clubs relegated and replaced
The Division Three is a background league but can have managed clubs, consists of 10 European clubs with clubs playing each other home and away for a 18 match league season.
The top three clubs are promoted to the Division Two.
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Cup Competitions.
In Club Manager Pbem there are 3 cup competitions:-
The Challenge Cup which is a K-O competition played by the 20 European Clubs, the S-F & Final will be on neutral ground, in all other rounds the team drawn first will have home advantage.
Teams receive Gate Receipts split 50-50 throughout the Competition.
If a match is drawn after 90 minutes, 30 minutes of extra time will be played, if is still drawn the match will be decided on penalties.
The League Cup a competition played by the 32 European Clubs over 2 Legs home and away, Final will be on neutral ground.
Teams receive Gate Receipts for their home games throughout the Competition.
If a match is drawn after 90 minutes, 30 minutes of extra time will be played, if is still drawn the match will be decided on penalties.
The European Super Cup is played by the top 6 clubs from Division One and 10 other clubs, who play 8 matches randomly drawn with the top 8 clubs qualifying for the
Quarter Finals played over 2 legs home and away and then Semi Finals over 2 Legs home and away.
The Final will be played on a neutral ground with gate receipts split 50-50 between the two finalists.
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Building Your Club
This is where you get to demonstrate your skills, can you build a world class team on the field, can you become the richest club in the game, can you build a World Class club and develop stars of the future?
Well lets find out how you can do this.........
Finances
Sponsorship Payments.
At the start of each season there will be a list of Sponsors with various contract offers, that will offer clubs an opening sponsorship fee, weekly payments fee and end of season fee if you achieve the sponsors target. Teams will select a sponsor on first come, first serve basis each club will have one Sponsor.
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Wages.
Players wages will be as shown on the Club's Financial Sheet. Unlike with other ESMS games this will processed weekly along with other Finances ie: paper money, transfers, extra revenue, club maintenance costs etc....and updated every Monday on round-up.
We feel this helps managers more accurately keep track of finances and do not run there club into repeated debts..
Wages are set at 100% in the league.dat file for all leagues in the game.
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Debt & Administration.
Any clubs going into debt must make sure to be in a positive balance with 4 weeks. If after 4 weeks you have not recovered the club to a positive bank balance
the TFM Board will auction off your best player. Your club can also sell off stadium seating at 50% of the cost of construction per 1,000 seats.
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Gate Receipts.
Your club's income will be important to you as manager, for buying players, improving your club stadium, facilities etc....
Each club receives Gate Receipts from Home matches played, each club will have a home fanbase made up as follows;
Division One Division Two
1st 20000 1st 10000
2nd 19000 2nd 9000
3rd 18500 3rd 8000
4th 18000 4th 7000
5th 17500 5th 6000
6th 17000 6th 5000
7th 16500 7th 4000
8th 16000 8th 3000
9th 15500 9th 2000
10th 15000 10th 1000
Other Fanbase Bonuses
Division One Champions & Division Two Champions + 2000
Challenge Cup & League Cup Holders + 1000
European Super Cup Holders +1500
Away fanbase will be 50% of the home fanbase.
Ticket prices will be set -
£40.00 for All League & Cup games
£50.00 for European Super Cup games
Season's Prize Money has now been set as follows:-
Division One Division Two
1st - £30,000,000 1st - £20,000,000
2nd - £29,000,000 2nd - £19,000,000
3rd - £28,000,000 3rd - £18,000,000
4th - £27,000,000 4th - £17,000,000
5th - £26,000,000 5th - £16,000,000
6th - £25,000,000 6th - £15,000,000
7th - £24,000,000 7th - £14,000,000
8th - £23,000,000 8th - £13,000,000
9th - £22,000,000 9th - £12,000,000
10th - £21,000,000 10th - £11,000,000
European Super Cup Prize Money
Winners - £25,000,000
Finalist - £15,000,000
Semi Finalist - £12,500,000 each team
Quarter Finalist - £10,500,000 each team
Bonus £1,000,000 per point in Group Stages
Challenge Cup / League Cup Prize Money
Winners - £5,000,000
Runners Up - £2,500,000
Semi Final Winners (2) - £2,000,000
Semi Final Losers (2) - £1,000,000
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Stadium Capacities & Club Facilities.
Clubs can increase their stadium capacity at anytime through the season by posting a seating expansion request on the managers forum, clubs will then be given a price for upgrading. Managers will need to think about stadium maintenance costs at £3 per seat per week to maintain quality.
Club Facilities can boost your club by bringing in more fans to your stadium, and can also increase club revenue and sponsorship options.
Managers can request upgrades in the Stadiums thread on the managers forum.
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Televised Matches
Each round of games, 1 match in each league or cup competition will be selected for Televised coverage by TV companies, with the clubs receiving £250,000.
The better your Stadium and Facilities and how well you are doing in the league will be factors for Televised matches.
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Club News/Press Releases
Managers can earn money by sending press releases to the Forum by posting articles on your club on the Club Magazines section and under the relevant league for your club of the forum. The press can be anything related to your club.
Press must be original, anything considered to be taken and edited from elsewhere will not be paid to your club.
Managers can post as many press releases as they like but only 4 per week will count for cash bonuses, your club will receive following:-
- £500,000 per article minimum 100 words.
- £100,000 per pre match team news and post match report analysis
No bullying, swearing or attacking other managers is permitted, if you do you will be sacked from your position and banned from the game,
we are encouraging a friendly, fun gaming experience. This rule applies at all times and is no different in the pre season.
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Manager Recruitment
Any manager who introduces a new manager to Club Manager PBEM will be rewarded, rewards are in the Game Rewards thread on the forum.
Manager Fines
The Club Manager FA has the right to fine teams when they believe a team has acted outside the rules or outside the spirit of the game.
If a manager does not send a teamsheet the league fine will be as follows:-
1. The number of missing sheets will be taken of as points in the final end of season league table.
2. No teamsheet submitted for 3 weeks running will result in the club sacking the manager.
3. Also if you do not sheet 6 times in a season your club will also sack you as manager.
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Building Your Team
PLAYERS, TEAM SHEETS & ROSTERS.
The Exciting Playing of Games.
The deadline for team sheets is 9.00 pm UK time on the day of the match, games will be played ASAP after the deadline subject to my availability.
Club Manager Pbem,.... games are run using the ESMS plus program, currently 2.73 with player sides. ESMS was created by Igor Oks and Eli Bendersky, ESMSplus was developed by Darren McKee.
Managers will be required to send a team sheet for each round, this should be in the form of a text file attachment, and sent via forum message or email and sent into footballsupremacy15@gmail.com with the Title: League Round and Team name.
If a team sheet is not received a "N" tactic sheet will be given for managed teams.
Unmanaged clubs will receive a basic 4-4-2 formation with N tactic.
If a sheet is sent with a error I will attempt to fix it, no T sheet will be given but please be careful when submitting teamsheets to help with smooth running of games. In the case of players injured, suspended or "Not found on roster" I'll promote a sub and replace him with the next best on the roster.
Conditional errors will be fixed at my discretion.
Rosters
The first job for any new manager is to take a long hard look at your squad to work out who is worth keeping and who isn’t.
Player’s profiles appear on your team listings in the following format:
Code:
Name Age Nat St Tk Ps Sh Ag KAb TAb PAb SAb
R_Green 27 Eng 12 2 1 1 25 473 350 350 350
S_Parnaby 24 Eng 1 11 8 4 25 350 697 208 202
P_Jagielka 24 Eng 3 9 11 5 31 280 947 207 28
D_Ashton 23 Eng 1 4 5 11 31 300 334 835 589
Name is self explanatory.
Most players will appear with their first initial, an underscore and then their surname, but some are either abbreviated
(e.g. J_J’lainen) or only appear as a single name (e.g. Benjani.)
Age shows the age of a player.
Nat stands for Nationality and shows a three letter abbreviation representing the player’s nationality.
St stands for Stopping and represents a player’s ability at playing in goal. Most outfield players will have this at 1,
although some may be a little higher. The higher the stat, the better the goalkeeper is.
Tk stands for Tackling, representing a player’s ability to put in a good tackle. Obviously this statistic means the most
for defenders, although some midfielders such as Jagielka may have a high tackling stat, which shows that they are able
to play in defence or midfielder capably.
Ps means Passing, showing the ability to connect with a pass. This stat is most important for midfielders but some defenders
and strikers will also have higher passing stats.
Sh means shooting, which, surprisingly enough, measures a player’s ability to hit a Cow’s arse with a Banjo.
Strikers and attacking midfielders tend to be high in this stat.
Ag stands for aggression, which measures a player’s likelihood to see red (or yellow) in a game.
Aggression is a rarely noticed statistic, but it clearly has an influence on the number of games a player will spend suspended.
Conversely though, a team full of low aggression players may not have the strength of will to win on a regular basis.
Ability Points Explained
The ability points are important in your roster.
The points are judged between 1 – 999 and it’s the main focus for your players development and improving their playing skills.
As matches are played your players will earn ability points(abs) for making shots, scoring goals, making passes, tackles and saves etc… when these
ability points reach 1000, your players gain a skill point in either tackling, passing, shooting etc….
Example: Your striker reaches 1000 Sab, his shooting goes up by one point say from 17 to 18 making him more effective and raising his value too.
The ability points then reset to 1000 and your player continues to accumulate points depending on how well he plays in matches and your team performances.
Dps = Discipline points, through yellow and red cards. 1 yellow card equals 2 DP points with a red card being 10.
The higher the points the more suspension time the player will receive. Crossing the threashold per 10 DP?s equals a ban.
For example a player that has 3 yellow cards all season will have 6 DP. If he then gets sent off he will go to 16 DP and will get a 1 game ban.
If he then gets sent off again he will go to 26 and get a 2 game ban Inj = Injured column. If there is any number above 0 (1 or more) it means the
player is Injured, and is Unavailable for the next game selection.
Sus = Suspended column. If there is any number above 0 (1 or more) it means the player is Suspended, and is Unavailable for the next game selection.
The second half of the player’s stats line reflects their performances on the pitch and their current availability
Code:
Gam Min Sav Con Ktk Kps Sht Gls Ass DP Inj Sus Fit
4 55 0 0 4 4 2 0 0 0 0 0 100
Performances:
Gam= The number of games played in all competitions for any club in the current season.
Min= The number of minutes the player has played for any club in the current season.
Sav= The number of saves made whilst in goal.
Con= The number of goals conceded whilst between the sticks.
Ktk= The number of important tackles put in by a player.
Kps= The number of good quality passes made by a player.
Sht= The number of shots the player has taken in all games.
Gls= The number of those shots that ended up as goals
Ass= The number of times the player has set up a team mate to score.
DP= Counts discipline problems: 10 points for a red card, 2 for a yellow.
Selection
Inj= The number of games the player is injured for, 0 is default meaning the player is able to play.
Sus= The number of games the player is suspended for, 0 is default meaning the player is able to play.
Fit= The degree of match fitness the player has. 100 is perfectly fit, but anything above 90 and the player will play without much difficulty.
A note on squad size:
In Club Manager Pbem, we use fitness and this takes a good balancing to play through the full season. It can be possible to go through a season with
a squad of 18-19. With the advent of fitness, it’d take a very brave manager to do this. I’d recommend a squad of about 21-24 at all times at a
very minimum, as while loanees are always a possibility, you don’t want to be caught without 16 fit players to field and suffer an automatic 3-0 loss.
I’d comprise a squad of at least:
2 Goalkeepers (Goalkeepers don’t suffer fitness drain, but it’s always worth having a backup)
7-8 Defenders
7-8 Midfielders
3-4 Strikers
If a manager knows he will be unable to send a team sheet for genuine reasons as long as he tells me and leaves his instructions,
the best team will be selected in his absence. Alternatively he can request a particular line up & tactic, e.g. 442P, 541C, etc,
[No AM's, DM's or conditionals can be requested]
If any manager fails to submit sheets for a 3rd successive Club Manager Pbem... match and has made no other contact I shall caretaker for that club until the situation changes. I will make a 442 teamsheet with a random starting tactic.
I will also make any decisions on behalf of the club as needed to keep them "Ticking over", e.g. accepting a good transfer offer etc until the manager has responded. If after 5 games no sheets or contact the manager will be sacked.
Teamsheets
Success on the field is inevitably the most important part of any manager’s job, as it is the matches that decide promotion and relegation,
hiring and firing, success and failure. A team sheet a combination of several things: It shows the first eleven and the substitutes,
but also the squad’s tactical approach to the game and the changes that they may make should certain events within the game occur.
Teamsheets will look like this
Quote:
Mnu
P
GK E_VanderSar
DF W_Brown
DF P_Evra
DF N_Vidic
DF R_Ferdinand
MF M_Carrick
MF R_Giggs
MF Anderson
FW W_Rooney
FW D_Berbatov
AM C_Ronaldo
GK T_Kusczak
DF J_O’Shea
DF R_daSilva
MF Nani
FW C_Tevez
PK: C_Ronaldo
Using Conditionals:
Example Conditionals
Conditionals need to be written a little different for this game engine to read and act on when producing games, below are the main conditionals
TACTIC E IF MIN = 1
TACTIC T IF MIN = 40
TACTIC E IF MIN = 70
TACTIC D IF MIN >= 71, SCORE >= 1
TACTIC A IF MIN >= 71, SCORE <= -1
TACTIC A IF MIN >= 75, SCORE <= 0
SUB 10 12 GK IF RED GK
SUB 10 13 DF IF RED DF
SUB 10 13 DF IF RED DF
SUB 10 13 DF IF RED DF
SUB DFR 13 DF IF MIN = 80
SUB DFC 13 DF IF MIN = 80
SUB MFC 15 FW IF MIN >= 60, SCORE <= 0
SUB AMR 16 AM IF MIN >= 70, SCORE >= 1
Injuries and suspensions.
Player Injuries & Suspensions are only reduced if a team has a match. The only other way for injuries to be reduced is by employing a Club Doctor and Physio's once your team as at least Level 4 Training Ground & Medical Centre.
Positions
GK - Goalkeeper. This is the player who players in goal, and only the players St rating is used to determine his quality.
DF - Defender. The players Tk skill is his most important, but depending on the tactic chosen his Ps and Sh skills can be important also.
DM - Defensive Midfielder. This type of player plays behind the midfield but in front of the defence. His Tk and Ps skills are both very
important to him, and his Sh skill is less important than it is with a regular midfielder.
MF - Midfielder. The players Ps skill is his most important, but depending on the tactic chosen his Tk and Sh skills can be important also.
AM - Attacking Midfielder. This type of player plays in front of the midfield but behind the forwards. His Ps and Sh skills are both very
important to him, and his Tk skill is less important than it is with a regular midfielder.
FW - Forward. The players Sh skill is his most important, but depending on the tactic chosen his Tk and Ps skills can be important also.
In Club Manager Pbem, we use player sides this provides more tactical planning for managers compared to other ESMS games, but there are still factors that can help you when deciding where to play a particular player, for example: A DF with 34 ag would be best suited to playing in the middle of your defense, and a DF with 26 ag play as a full back/Wing back depending on your choice of formation. As explained above will also help you in deciding where to get the best out of your players in your formation, below are the different tactics and sample formations that may benefit that tactic.
Tactics
Tactics on ESMS are rather like a complex game of Paper, Rock, Scissors. Every tactic is set up with its own set of specific weaknesses and strengths, without going into masses of figures and numbers. Shown below are the possible tactics, and styles of play they gain bonuses against (our tactics have been modified to add something different to the game):
Tactics:
TACTIC N= Normal
TACTIC D= Defensive
TACTIC A= Attacking
TACTIC C= Counter_Attack
TACTIC L= Long_Ball
TACTIC P= Passing
TACTIC E= European
TACTIC T= TikiTaka
Success in ESMS isn’t all about luck in choosing the right tactic though, the quality of your team, changes you make within a match and of course luck
all come into it as well.
Formations.
Maximum & minimum players allowed in each position at the start of the match, no action will be taken against a team whose formation alters during the course of a match due to injuries.
Min_DF = 1 > doesn't include DM
Max_DF = 5 > doesn't include DM
Max_DM = 3
Min_MF = 0 > DM & AM are counted in this total
Max_MF = 6 > DM & AM are counted in this total
Max_AM = 3
Min_FW = 1 > doesn't include AM
Max_FW = 5 > doesn't include AM
Ability points
Ability Points that are awarded as in the League.dat file, after each match and the games have been processed these abs points are added to your players when rosters are updated:-
AB_Goal 10
AB_Assist 12
AB_Victory_Random 20
AB_Clean_Sheet 15 (GK + 1 random def)
AB_Ktk 16
AB_Kps 12
AB_Sht_On 5
AB_Sht_Off 3
AB_Sav 8
AB_OG -10
AB_Defeat_Random -20 (random x2)
AB_Concede -2
AB_Yellow 0
AB_Red 0
AB_MOM 20
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Coaching
It is now possible to develop your club into a World Class Football Club, How?
You will now be able to buy and develop club building structures that will benefit the coaching of your club's players. See the Club Facilities list.
Clubs also have the chance to develop their players weekly coaching via the coaching programs, extended manager options to focus on areas of the team and single player coaching.
When your Training Ground reaches Level 6, your club will automatically set-up a Reserves Stadium 1,000 seater and will receive new players each month based on the level of the Training facility (ie: level 5 will produce 2 Reserve players per month aged Under 21).
TRAINING FACILITIES
Level Facility Cost Weekly Maintenance St_abs Tk_abs Ps_abs Sh_abs New Academy Players Per Month
3 Fairly Basic £4,000,000 £50,000 3 3 3 3
4 Adequate £8,000,000 £75,000 5 5 5 5
5 Average £15,000,000 £100,000 10 10 10 10 2
6 Good £30,000,000 £125,000 15 15 15 15 3
7 Great £50,000,000 £150,000 20 20 20 20 4
8 Superb £75,000,000 £200,000 25 25 25 25 5
9 Excellent £100,000,000 £250,000 35 35 35 35 6
10 Top Class £125,000,000 £275,000 45 45 45 45 7
11 State of the Art £150,000,000 £300,000 55 55 55 55 8
COACHES & STAFF RULES
Coaches are Specialised: Goalkeeper, Defense, Midfield, Forward, Fitness and Reserves. Wages for Coaches are as follows:-
Wages Per Week
GK Coach £2000
DEF Coach £3000
MID Coach £4000
FOR Coach £5000
FITNESS Coach £2000
Backroom Staff Wages Per Week
Director of Football £10,000
Assistant Manager £8,000
Team Doctor £5,000
Team Scout £3,000 (you can employ more than 1)
The maximum number of coaches you can have is based on the level of your Training Facility * 2 (ie Level 3 facility you can have 6 coaches).
The maximum number of backroom staff a club can employ not including coaches is 5.
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BUYING & SELLING PLAYERS.
Transfers.
A big part of any football game is the transfer market and being able to strengthen your club with players.
In Club Manager Pbem there are no transfer windows, managers can arrange transfers and post on the forum for confirmations at any of times of the season.
At the start of the season there will be a player auction, and in the middle of the season there is a mid season auction.
How to complete a Transfer
All transfers are done by using the Club Manager Transfer Forum, there are Players For Sale, Players For Loan, Transfer Confirmations
for when you complete deals. When completing deals both managers need to agree the deal.
The deal format goes as follows example:-
Title: ast <<<>>> mil
Subject:
Aston Villa
- G_Agbonlahor
+ £10,000,000
AC Milan
- £10,000,000
+ G_Agbonlahor
Both clubs must agree the deal!!!!!
This means Agbonlahor will join AC Milan for £10,000,000. Note: ast and mil are the team abbreviation codes these are displayed when your view your roster from the club pages on the website.
Transfer rules – Important
All clubs have the same transfer rules.
The rules and restrictions are:
There are no limits on transfer activity.
New managers are allowed to make deals but every transfer will be reviewed by admin before it is processed.
If we feel any transfer does not benefit the new managers club we will cancel the transfer. After 2 months of playing though the managers deals will no longer be reviewed. Once a deal is confirmed by both managers, it is done. There is no going back, so be careful.
From time to time managers maybe contacted by unmanaged clubs with offers for players.
Loans and Loan Rules
Sometimes clubs can be a little low on cash, so an ideal solution is to look to other clubs for a loan deal. On the other end of the spectrum, some clubs may feel they cannot give the essential game time needed for a player and may wish to allow him to play his trade at another club for a short period of time.
Loaning Players In
Clubs can have a maximum of 3 players loaned into their club at any one time. The amount of loans made in a season is unlimited, but a club may only have a maximum of 3 at any one time.
If a club confirms another loan in when they have 3 already it will simply be ignored. Clubs may only loan a maximum of 2 players from any club. This ensures that all clubs have an equal opportunity and no club benefits greatly from the help of another club.
Loaning Players Out
Clubs may loan out a maximum of 4 players at any one time. If loan deals are confirmed when the club already has 4 players loaned out it will simply be ignored. Please ensure that you only have 3 loaned players out when confirming.
If the team loaning out wants his player back simply confirm the loan recall on the confirmation board.
Alternatively, the loaning club can also terminate the deal at any time on the confirmation board too.
There are no rules or guidelines with loan deals, some managers may demand minutes (game time) that is between you and the loaning manager to agree.
Cash for the loans and selling on loan players
When a player is on loan the player can NOT be involved in a transfer to a different club. So for example, if Arsenal loan Denilson to Chelsea.
The player cannot be sold to another club until he returns to Arsenal.
If any finances are involved on the deal they must be paid up in full at the beginning of the loan. There will be no cash bonuses for updates etc. If the player is recalled during the loan, the loan fee can be repaid but this will be done on a loan by loan basis.
Free list and Releasing a player
Some players do not have a club. They are on the free list. You can sign up to 3 of these per week. You can also release your unwanted players to the free list. Post these in transfer confirmations on the forum. Example:-
Title: Fre <<<>>> ast D_Danilo
Subject: Aston Villa sign D Danilo on Free Transfer
Title: Ast <<<>>> fre S Petrov
Subject: Aston Villa release S Petrov
Player Valuation Guide (updated)
We have introduced Player Contracts into the game, each club has their Player Contracts link on their club pages this provides the Players Wages, Market Value and other information and will be updated weekly.
The market values will go up and down as players age and develop through the seasons.
Foreign Clubs
During the season, foreign clubs may approach your club with an offer to sign one or more players from your club, managers will be PM'd with the offer and then if you accept the offer you can post in the transfer confirmation thread as per normal transfers.
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END OF SEASON
1. End of Season Awards
2. Clearing of rosters
3. Aging & Rerates
4. Update AGG
End of Season Awards
At the end of the season, there will be an awards ceremony. The first five awards are voted for by the managers, winning manager will be notified of rewards.
The first five awards are:
TFM Premier League Manager of the Season
TFM EreDivisie Manager of the Season
TFM Bundesliga Manager of the Season
TFM La Liga Manager of the Season
TFM Serie A Manager of the Season
The next awards all carry the following rewards:
First - 300 ability points on each of the abilities.
Second - 200 ability points on each of the abilities.
Third - 100 ability points on each of the abilities.
These seven are voted for by the managers:
Best TFM English Premier League Player
Best TFM English Premier League Young Player (under and including 21)
Best TFM EreDivisie Player
Best TFM EreDivisie Young Player (under and including 21)
Best TFM Serie A Player
Best TFM Serie A Young Player (under and including 21)
Best TFM Bundesliga Player
Best TFM Bundesliga Young Player (under and including 21)
Best TFM La Liga Player
Best TFM La Liga Young Player (under and including 21)
The rest carry the rewards, but are decided on by stats (players must have played at least 10 games):
Golden Gloves - Highest average number of saves per game
Golden Tackle - Highest average number of key tackles per game
Golden Sock - Highest average number of key passes per game
Golden Foot - Top Assister
Golden Boot - Top Goalscorer
Golden Heart - Top Performer
Clearing of Rosters
Once Awards have been applied to players and teams, all rosters will then be cleared of the season date using the Cleaner program, and ready for the new season.
Aging & Re-Rates
Next all rosters are run through the EOS program, to update ages by 1 year, and re-rate players for the end of the season.
Ageing & Re-Rating/Retirements.
Abs bonuses/decreases due to age are as follows:-
(the first figure is for the player's primary stat, then secondary stat and third stat)
1-17 = 1000 400 400
18 = 800 400 200
19 = 600 300 100
20 = 400 200 100
21 = 300 150 75
22 = 200 100 50
23 = 100 0 0
31 = -15 -10 -10
32 = -30 -30 -30
33 = -100 -50 -50
34 = -175 -50 -50
35 = -300 -100 -100
36 = -400 -150 -150
Update AGG
Finally rosters are run through the EOS AGG Updater program. No player keeps the same aggression throughout their career, some may become more calmer or fired up through personal reason, family, bad manager etc....
This program will change the player's agg by a range of between -3 to +3.
New Season 1 Rules
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All e-mails to me as League Commissioner should be addressed to footballsupremacy15@gmail.com
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League Administration.
CLUB MANAGER Pbem... is our new ESMS game, the game is run by footy fans for footy fans, a fan of ESMS games and Soccer games having played several good ESMS games like TDE, FFO etc.. We have decided to set-up a new game, at the request of an interested sports company.
Any managers playing the game will accept that decision on all matters relating to the leagues are made by myself in discussions with other Admins and will be upheld.
Only in extremely exceptional circumstances will a match be replayed once the report has been sent to the 2 managers.
If for any reason decisions are needed not met by these games rules, I hold the right to make these decisions or I may confer with league managers, these rules may be changed or amended at any time.
Main Members:-
Club Manager Chairman/Administrator, Admin for Division One & Two: Mikey
Club Administrator/Admin Division Three, European Super Cup & Scouting: Chelseablues
TFM Administrator U19s League: Vacant
Miscellaneous: Paulo Fonseca
===
League Structure.
Club Manager Pbem Management game... is based around a 2 Main European Leagues.......
The Division One consists of 10 European clubs with clubs playing each other home and away for a 18 match league season.
The top six clubs will qualify for the European Super Cup and the bottom three clubs relegated to Division Two.
The Division Two consists of 12 European clubs with clubs playing each other home and away for a 22 match league season.
The top three clubs are promoted to the Division One and the bottom two clubs relegated and replaced
The Division Three is a background league but can have managed clubs, consists of 10 European clubs with clubs playing each other home and away for a 18 match league season.
The top three clubs are promoted to the Division Two.
===
Cup Competitions.
In Club Manager Pbem there are 3 cup competitions:-
The Challenge Cup which is a K-O competition played by the 20 European Clubs, the S-F & Final will be on neutral ground, in all other rounds the team drawn first will have home advantage.
Teams receive Gate Receipts split 50-50 throughout the Competition.
If a match is drawn after 90 minutes, 30 minutes of extra time will be played, if is still drawn the match will be decided on penalties.
The League Cup a competition played by the 32 European Clubs over 2 Legs home and away, Final will be on neutral ground.
Teams receive Gate Receipts for their home games throughout the Competition.
If a match is drawn after 90 minutes, 30 minutes of extra time will be played, if is still drawn the match will be decided on penalties.
The European Super Cup is played by the top 6 clubs from Division One and 10 other clubs, who play 8 matches randomly drawn with the top 8 clubs qualifying for the
Quarter Finals played over 2 legs home and away and then Semi Finals over 2 Legs home and away.
The Final will be played on a neutral ground with gate receipts split 50-50 between the two finalists.
===
Building Your Club
This is where you get to demonstrate your skills, can you build a world class team on the field, can you become the richest club in the game, can you build a World Class club and develop stars of the future?
Well lets find out how you can do this.........
Finances
Sponsorship Payments.
At the start of each season there will be a list of Sponsors with various contract offers, that will offer clubs an opening sponsorship fee, weekly payments fee and end of season fee if you achieve the sponsors target. Teams will select a sponsor on first come, first serve basis each club will have one Sponsor.
===
Wages.
Players wages will be as shown on the Club's Financial Sheet. Unlike with other ESMS games this will processed weekly along with other Finances ie: paper money, transfers, extra revenue, club maintenance costs etc....and updated every Monday on round-up.
We feel this helps managers more accurately keep track of finances and do not run there club into repeated debts..
Wages are set at 100% in the league.dat file for all leagues in the game.
===
Debt & Administration.
Any clubs going into debt must make sure to be in a positive balance with 4 weeks. If after 4 weeks you have not recovered the club to a positive bank balance
the TFM Board will auction off your best player. Your club can also sell off stadium seating at 50% of the cost of construction per 1,000 seats.
===
Gate Receipts.
Your club's income will be important to you as manager, for buying players, improving your club stadium, facilities etc....
Each club receives Gate Receipts from Home matches played, each club will have a home fanbase made up as follows;
Division One Division Two
1st 20000 1st 10000
2nd 19000 2nd 9000
3rd 18500 3rd 8000
4th 18000 4th 7000
5th 17500 5th 6000
6th 17000 6th 5000
7th 16500 7th 4000
8th 16000 8th 3000
9th 15500 9th 2000
10th 15000 10th 1000
Other Fanbase Bonuses
Division One Champions & Division Two Champions + 2000
Challenge Cup & League Cup Holders + 1000
European Super Cup Holders +1500
Away fanbase will be 50% of the home fanbase.
Ticket prices will be set -
£40.00 for All League & Cup games
£50.00 for European Super Cup games
Season's Prize Money has now been set as follows:-
Division One Division Two
1st - £30,000,000 1st - £20,000,000
2nd - £29,000,000 2nd - £19,000,000
3rd - £28,000,000 3rd - £18,000,000
4th - £27,000,000 4th - £17,000,000
5th - £26,000,000 5th - £16,000,000
6th - £25,000,000 6th - £15,000,000
7th - £24,000,000 7th - £14,000,000
8th - £23,000,000 8th - £13,000,000
9th - £22,000,000 9th - £12,000,000
10th - £21,000,000 10th - £11,000,000
European Super Cup Prize Money
Winners - £25,000,000
Finalist - £15,000,000
Semi Finalist - £12,500,000 each team
Quarter Finalist - £10,500,000 each team
Bonus £1,000,000 per point in Group Stages
Challenge Cup / League Cup Prize Money
Winners - £5,000,000
Runners Up - £2,500,000
Semi Final Winners (2) - £2,000,000
Semi Final Losers (2) - £1,000,000
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Stadium Capacities & Club Facilities.
Clubs can increase their stadium capacity at anytime through the season by posting a seating expansion request on the managers forum, clubs will then be given a price for upgrading. Managers will need to think about stadium maintenance costs at £3 per seat per week to maintain quality.
Club Facilities can boost your club by bringing in more fans to your stadium, and can also increase club revenue and sponsorship options.
Managers can request upgrades in the Stadiums thread on the managers forum.
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Televised Matches
Each round of games, 1 match in each league or cup competition will be selected for Televised coverage by TV companies, with the clubs receiving £250,000.
The better your Stadium and Facilities and how well you are doing in the league will be factors for Televised matches.
===
Club News/Press Releases
Managers can earn money by sending press releases to the Forum by posting articles on your club on the Club Magazines section and under the relevant league for your club of the forum. The press can be anything related to your club.
Press must be original, anything considered to be taken and edited from elsewhere will not be paid to your club.
Managers can post as many press releases as they like but only 4 per week will count for cash bonuses, your club will receive following:-
- £500,000 per article minimum 100 words.
- £100,000 per pre match team news and post match report analysis
No bullying, swearing or attacking other managers is permitted, if you do you will be sacked from your position and banned from the game,
we are encouraging a friendly, fun gaming experience. This rule applies at all times and is no different in the pre season.
===
Manager Recruitment
Any manager who introduces a new manager to Club Manager PBEM will be rewarded, rewards are in the Game Rewards thread on the forum.
Manager Fines
The Club Manager FA has the right to fine teams when they believe a team has acted outside the rules or outside the spirit of the game.
If a manager does not send a teamsheet the league fine will be as follows:-
1. The number of missing sheets will be taken of as points in the final end of season league table.
2. No teamsheet submitted for 3 weeks running will result in the club sacking the manager.
3. Also if you do not sheet 6 times in a season your club will also sack you as manager.
===
Building Your Team
PLAYERS, TEAM SHEETS & ROSTERS.
The Exciting Playing of Games.
The deadline for team sheets is 9.00 pm UK time on the day of the match, games will be played ASAP after the deadline subject to my availability.
Club Manager Pbem,.... games are run using the ESMS plus program, currently 2.73 with player sides. ESMS was created by Igor Oks and Eli Bendersky, ESMSplus was developed by Darren McKee.
Managers will be required to send a team sheet for each round, this should be in the form of a text file attachment, and sent via forum message or email and sent into footballsupremacy15@gmail.com with the Title: League Round and Team name.
If a team sheet is not received a "N" tactic sheet will be given for managed teams.
Unmanaged clubs will receive a basic 4-4-2 formation with N tactic.
If a sheet is sent with a error I will attempt to fix it, no T sheet will be given but please be careful when submitting teamsheets to help with smooth running of games. In the case of players injured, suspended or "Not found on roster" I'll promote a sub and replace him with the next best on the roster.
Conditional errors will be fixed at my discretion.
Rosters
The first job for any new manager is to take a long hard look at your squad to work out who is worth keeping and who isn’t.
Player’s profiles appear on your team listings in the following format:
Code:
Name Age Nat St Tk Ps Sh Ag KAb TAb PAb SAb
R_Green 27 Eng 12 2 1 1 25 473 350 350 350
S_Parnaby 24 Eng 1 11 8 4 25 350 697 208 202
P_Jagielka 24 Eng 3 9 11 5 31 280 947 207 28
D_Ashton 23 Eng 1 4 5 11 31 300 334 835 589
Name is self explanatory.
Most players will appear with their first initial, an underscore and then their surname, but some are either abbreviated
(e.g. J_J’lainen) or only appear as a single name (e.g. Benjani.)
Age shows the age of a player.
Nat stands for Nationality and shows a three letter abbreviation representing the player’s nationality.
St stands for Stopping and represents a player’s ability at playing in goal. Most outfield players will have this at 1,
although some may be a little higher. The higher the stat, the better the goalkeeper is.
Tk stands for Tackling, representing a player’s ability to put in a good tackle. Obviously this statistic means the most
for defenders, although some midfielders such as Jagielka may have a high tackling stat, which shows that they are able
to play in defence or midfielder capably.
Ps means Passing, showing the ability to connect with a pass. This stat is most important for midfielders but some defenders
and strikers will also have higher passing stats.
Sh means shooting, which, surprisingly enough, measures a player’s ability to hit a Cow’s arse with a Banjo.
Strikers and attacking midfielders tend to be high in this stat.
Ag stands for aggression, which measures a player’s likelihood to see red (or yellow) in a game.
Aggression is a rarely noticed statistic, but it clearly has an influence on the number of games a player will spend suspended.
Conversely though, a team full of low aggression players may not have the strength of will to win on a regular basis.
Ability Points Explained
The ability points are important in your roster.
The points are judged between 1 – 999 and it’s the main focus for your players development and improving their playing skills.
As matches are played your players will earn ability points(abs) for making shots, scoring goals, making passes, tackles and saves etc… when these
ability points reach 1000, your players gain a skill point in either tackling, passing, shooting etc….
Example: Your striker reaches 1000 Sab, his shooting goes up by one point say from 17 to 18 making him more effective and raising his value too.
The ability points then reset to 1000 and your player continues to accumulate points depending on how well he plays in matches and your team performances.
Dps = Discipline points, through yellow and red cards. 1 yellow card equals 2 DP points with a red card being 10.
The higher the points the more suspension time the player will receive. Crossing the threashold per 10 DP?s equals a ban.
For example a player that has 3 yellow cards all season will have 6 DP. If he then gets sent off he will go to 16 DP and will get a 1 game ban.
If he then gets sent off again he will go to 26 and get a 2 game ban Inj = Injured column. If there is any number above 0 (1 or more) it means the
player is Injured, and is Unavailable for the next game selection.
Sus = Suspended column. If there is any number above 0 (1 or more) it means the player is Suspended, and is Unavailable for the next game selection.
The second half of the player’s stats line reflects their performances on the pitch and their current availability
Code:
Gam Min Sav Con Ktk Kps Sht Gls Ass DP Inj Sus Fit
4 55 0 0 4 4 2 0 0 0 0 0 100
Performances:
Gam= The number of games played in all competitions for any club in the current season.
Min= The number of minutes the player has played for any club in the current season.
Sav= The number of saves made whilst in goal.
Con= The number of goals conceded whilst between the sticks.
Ktk= The number of important tackles put in by a player.
Kps= The number of good quality passes made by a player.
Sht= The number of shots the player has taken in all games.
Gls= The number of those shots that ended up as goals
Ass= The number of times the player has set up a team mate to score.
DP= Counts discipline problems: 10 points for a red card, 2 for a yellow.
Selection
Inj= The number of games the player is injured for, 0 is default meaning the player is able to play.
Sus= The number of games the player is suspended for, 0 is default meaning the player is able to play.
Fit= The degree of match fitness the player has. 100 is perfectly fit, but anything above 90 and the player will play without much difficulty.
A note on squad size:
In Club Manager Pbem, we use fitness and this takes a good balancing to play through the full season. It can be possible to go through a season with
a squad of 18-19. With the advent of fitness, it’d take a very brave manager to do this. I’d recommend a squad of about 21-24 at all times at a
very minimum, as while loanees are always a possibility, you don’t want to be caught without 16 fit players to field and suffer an automatic 3-0 loss.
I’d comprise a squad of at least:
2 Goalkeepers (Goalkeepers don’t suffer fitness drain, but it’s always worth having a backup)
7-8 Defenders
7-8 Midfielders
3-4 Strikers
If a manager knows he will be unable to send a team sheet for genuine reasons as long as he tells me and leaves his instructions,
the best team will be selected in his absence. Alternatively he can request a particular line up & tactic, e.g. 442P, 541C, etc,
[No AM's, DM's or conditionals can be requested]
If any manager fails to submit sheets for a 3rd successive Club Manager Pbem... match and has made no other contact I shall caretaker for that club until the situation changes. I will make a 442 teamsheet with a random starting tactic.
I will also make any decisions on behalf of the club as needed to keep them "Ticking over", e.g. accepting a good transfer offer etc until the manager has responded. If after 5 games no sheets or contact the manager will be sacked.
Teamsheets
Success on the field is inevitably the most important part of any manager’s job, as it is the matches that decide promotion and relegation,
hiring and firing, success and failure. A team sheet a combination of several things: It shows the first eleven and the substitutes,
but also the squad’s tactical approach to the game and the changes that they may make should certain events within the game occur.
Teamsheets will look like this
Quote:
Mnu
P
GK E_VanderSar
DF W_Brown
DF P_Evra
DF N_Vidic
DF R_Ferdinand
MF M_Carrick
MF R_Giggs
MF Anderson
FW W_Rooney
FW D_Berbatov
AM C_Ronaldo
GK T_Kusczak
DF J_O’Shea
DF R_daSilva
MF Nani
FW C_Tevez
PK: C_Ronaldo
Using Conditionals:
Example Conditionals
Conditionals need to be written a little different for this game engine to read and act on when producing games, below are the main conditionals
TACTIC E IF MIN = 1
TACTIC T IF MIN = 40
TACTIC E IF MIN = 70
TACTIC D IF MIN >= 71, SCORE >= 1
TACTIC A IF MIN >= 71, SCORE <= -1
TACTIC A IF MIN >= 75, SCORE <= 0
SUB 10 12 GK IF RED GK
SUB 10 13 DF IF RED DF
SUB 10 13 DF IF RED DF
SUB 10 13 DF IF RED DF
SUB DFR 13 DF IF MIN = 80
SUB DFC 13 DF IF MIN = 80
SUB MFC 15 FW IF MIN >= 60, SCORE <= 0
SUB AMR 16 AM IF MIN >= 70, SCORE >= 1
Injuries and suspensions.
Player Injuries & Suspensions are only reduced if a team has a match. The only other way for injuries to be reduced is by employing a Club Doctor and Physio's once your team as at least Level 4 Training Ground & Medical Centre.
Positions
GK - Goalkeeper. This is the player who players in goal, and only the players St rating is used to determine his quality.
DF - Defender. The players Tk skill is his most important, but depending on the tactic chosen his Ps and Sh skills can be important also.
DM - Defensive Midfielder. This type of player plays behind the midfield but in front of the defence. His Tk and Ps skills are both very
important to him, and his Sh skill is less important than it is with a regular midfielder.
MF - Midfielder. The players Ps skill is his most important, but depending on the tactic chosen his Tk and Sh skills can be important also.
AM - Attacking Midfielder. This type of player plays in front of the midfield but behind the forwards. His Ps and Sh skills are both very
important to him, and his Tk skill is less important than it is with a regular midfielder.
FW - Forward. The players Sh skill is his most important, but depending on the tactic chosen his Tk and Ps skills can be important also.
In Club Manager Pbem, we use player sides this provides more tactical planning for managers compared to other ESMS games, but there are still factors that can help you when deciding where to play a particular player, for example: A DF with 34 ag would be best suited to playing in the middle of your defense, and a DF with 26 ag play as a full back/Wing back depending on your choice of formation. As explained above will also help you in deciding where to get the best out of your players in your formation, below are the different tactics and sample formations that may benefit that tactic.
Tactics
Tactics on ESMS are rather like a complex game of Paper, Rock, Scissors. Every tactic is set up with its own set of specific weaknesses and strengths, without going into masses of figures and numbers. Shown below are the possible tactics, and styles of play they gain bonuses against (our tactics have been modified to add something different to the game):
Tactics:
TACTIC N= Normal
TACTIC D= Defensive
TACTIC A= Attacking
TACTIC C= Counter_Attack
TACTIC L= Long_Ball
TACTIC P= Passing
TACTIC E= European
TACTIC T= TikiTaka
Success in ESMS isn’t all about luck in choosing the right tactic though, the quality of your team, changes you make within a match and of course luck
all come into it as well.
Formations.
Maximum & minimum players allowed in each position at the start of the match, no action will be taken against a team whose formation alters during the course of a match due to injuries.
Min_DF = 1 > doesn't include DM
Max_DF = 5 > doesn't include DM
Max_DM = 3
Min_MF = 0 > DM & AM are counted in this total
Max_MF = 6 > DM & AM are counted in this total
Max_AM = 3
Min_FW = 1 > doesn't include AM
Max_FW = 5 > doesn't include AM
Ability points
Ability Points that are awarded as in the League.dat file, after each match and the games have been processed these abs points are added to your players when rosters are updated:-
AB_Goal 10
AB_Assist 12
AB_Victory_Random 20
AB_Clean_Sheet 15 (GK + 1 random def)
AB_Ktk 16
AB_Kps 12
AB_Sht_On 5
AB_Sht_Off 3
AB_Sav 8
AB_OG -10
AB_Defeat_Random -20 (random x2)
AB_Concede -2
AB_Yellow 0
AB_Red 0
AB_MOM 20
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Coaching
It is now possible to develop your club into a World Class Football Club, How?
You will now be able to buy and develop club building structures that will benefit the coaching of your club's players. See the Club Facilities list.
Clubs also have the chance to develop their players weekly coaching via the coaching programs, extended manager options to focus on areas of the team and single player coaching.
When your Training Ground reaches Level 6, your club will automatically set-up a Reserves Stadium 1,000 seater and will receive new players each month based on the level of the Training facility (ie: level 5 will produce 2 Reserve players per month aged Under 21).
TRAINING FACILITIES
Level Facility Cost Weekly Maintenance St_abs Tk_abs Ps_abs Sh_abs New Academy Players Per Month
3 Fairly Basic £4,000,000 £50,000 3 3 3 3
4 Adequate £8,000,000 £75,000 5 5 5 5
5 Average £15,000,000 £100,000 10 10 10 10 2
6 Good £30,000,000 £125,000 15 15 15 15 3
7 Great £50,000,000 £150,000 20 20 20 20 4
8 Superb £75,000,000 £200,000 25 25 25 25 5
9 Excellent £100,000,000 £250,000 35 35 35 35 6
10 Top Class £125,000,000 £275,000 45 45 45 45 7
11 State of the Art £150,000,000 £300,000 55 55 55 55 8
COACHES & STAFF RULES
Coaches are Specialised: Goalkeeper, Defense, Midfield, Forward, Fitness and Reserves. Wages for Coaches are as follows:-
Wages Per Week
GK Coach £2000
DEF Coach £3000
MID Coach £4000
FOR Coach £5000
FITNESS Coach £2000
Backroom Staff Wages Per Week
Director of Football £10,000
Assistant Manager £8,000
Team Doctor £5,000
Team Scout £3,000 (you can employ more than 1)
The maximum number of coaches you can have is based on the level of your Training Facility * 2 (ie Level 3 facility you can have 6 coaches).
The maximum number of backroom staff a club can employ not including coaches is 5.
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BUYING & SELLING PLAYERS.
Transfers.
A big part of any football game is the transfer market and being able to strengthen your club with players.
In Club Manager Pbem there are no transfer windows, managers can arrange transfers and post on the forum for confirmations at any of times of the season.
At the start of the season there will be a player auction, and in the middle of the season there is a mid season auction.
How to complete a Transfer
All transfers are done by using the Club Manager Transfer Forum, there are Players For Sale, Players For Loan, Transfer Confirmations
for when you complete deals. When completing deals both managers need to agree the deal.
The deal format goes as follows example:-
Title: ast <<<>>> mil
Subject:
Aston Villa
- G_Agbonlahor
+ £10,000,000
AC Milan
- £10,000,000
+ G_Agbonlahor
Both clubs must agree the deal!!!!!
This means Agbonlahor will join AC Milan for £10,000,000. Note: ast and mil are the team abbreviation codes these are displayed when your view your roster from the club pages on the website.
Transfer rules – Important
All clubs have the same transfer rules.
The rules and restrictions are:
There are no limits on transfer activity.
New managers are allowed to make deals but every transfer will be reviewed by admin before it is processed.
If we feel any transfer does not benefit the new managers club we will cancel the transfer. After 2 months of playing though the managers deals will no longer be reviewed. Once a deal is confirmed by both managers, it is done. There is no going back, so be careful.
From time to time managers maybe contacted by unmanaged clubs with offers for players.
Loans and Loan Rules
Sometimes clubs can be a little low on cash, so an ideal solution is to look to other clubs for a loan deal. On the other end of the spectrum, some clubs may feel they cannot give the essential game time needed for a player and may wish to allow him to play his trade at another club for a short period of time.
Loaning Players In
Clubs can have a maximum of 3 players loaned into their club at any one time. The amount of loans made in a season is unlimited, but a club may only have a maximum of 3 at any one time.
If a club confirms another loan in when they have 3 already it will simply be ignored. Clubs may only loan a maximum of 2 players from any club. This ensures that all clubs have an equal opportunity and no club benefits greatly from the help of another club.
Loaning Players Out
Clubs may loan out a maximum of 4 players at any one time. If loan deals are confirmed when the club already has 4 players loaned out it will simply be ignored. Please ensure that you only have 3 loaned players out when confirming.
If the team loaning out wants his player back simply confirm the loan recall on the confirmation board.
Alternatively, the loaning club can also terminate the deal at any time on the confirmation board too.
There are no rules or guidelines with loan deals, some managers may demand minutes (game time) that is between you and the loaning manager to agree.
Cash for the loans and selling on loan players
When a player is on loan the player can NOT be involved in a transfer to a different club. So for example, if Arsenal loan Denilson to Chelsea.
The player cannot be sold to another club until he returns to Arsenal.
If any finances are involved on the deal they must be paid up in full at the beginning of the loan. There will be no cash bonuses for updates etc. If the player is recalled during the loan, the loan fee can be repaid but this will be done on a loan by loan basis.
Free list and Releasing a player
Some players do not have a club. They are on the free list. You can sign up to 3 of these per week. You can also release your unwanted players to the free list. Post these in transfer confirmations on the forum. Example:-
Title: Fre <<<>>> ast D_Danilo
Subject: Aston Villa sign D Danilo on Free Transfer
Title: Ast <<<>>> fre S Petrov
Subject: Aston Villa release S Petrov
Player Valuation Guide (updated)
We have introduced Player Contracts into the game, each club has their Player Contracts link on their club pages this provides the Players Wages, Market Value and other information and will be updated weekly.
The market values will go up and down as players age and develop through the seasons.
Foreign Clubs
During the season, foreign clubs may approach your club with an offer to sign one or more players from your club, managers will be PM'd with the offer and then if you accept the offer you can post in the transfer confirmation thread as per normal transfers.
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END OF SEASON
1. End of Season Awards
2. Clearing of rosters
3. Aging & Rerates
4. Update AGG
End of Season Awards
At the end of the season, there will be an awards ceremony. The first five awards are voted for by the managers, winning manager will be notified of rewards.
The first five awards are:
TFM Premier League Manager of the Season
TFM EreDivisie Manager of the Season
TFM Bundesliga Manager of the Season
TFM La Liga Manager of the Season
TFM Serie A Manager of the Season
The next awards all carry the following rewards:
First - 300 ability points on each of the abilities.
Second - 200 ability points on each of the abilities.
Third - 100 ability points on each of the abilities.
These seven are voted for by the managers:
Best TFM English Premier League Player
Best TFM English Premier League Young Player (under and including 21)
Best TFM EreDivisie Player
Best TFM EreDivisie Young Player (under and including 21)
Best TFM Serie A Player
Best TFM Serie A Young Player (under and including 21)
Best TFM Bundesliga Player
Best TFM Bundesliga Young Player (under and including 21)
Best TFM La Liga Player
Best TFM La Liga Young Player (under and including 21)
The rest carry the rewards, but are decided on by stats (players must have played at least 10 games):
Golden Gloves - Highest average number of saves per game
Golden Tackle - Highest average number of key tackles per game
Golden Sock - Highest average number of key passes per game
Golden Foot - Top Assister
Golden Boot - Top Goalscorer
Golden Heart - Top Performer
Clearing of Rosters
Once Awards have been applied to players and teams, all rosters will then be cleared of the season date using the Cleaner program, and ready for the new season.
Aging & Re-Rates
Next all rosters are run through the EOS program, to update ages by 1 year, and re-rate players for the end of the season.
Ageing & Re-Rating/Retirements.
Abs bonuses/decreases due to age are as follows:-
(the first figure is for the player's primary stat, then secondary stat and third stat)
1-17 = 1000 400 400
18 = 800 400 200
19 = 600 300 100
20 = 400 200 100
21 = 300 150 75
22 = 200 100 50
23 = 100 0 0
31 = -15 -10 -10
32 = -30 -30 -30
33 = -100 -50 -50
34 = -175 -50 -50
35 = -300 -100 -100
36 = -400 -150 -150
Update AGG
Finally rosters are run through the EOS AGG Updater program. No player keeps the same aggression throughout their career, some may become more calmer or fired up through personal reason, family, bad manager etc....
This program will change the player's agg by a range of between -3 to +3.